Namespaces | Classes | Functions | Variables
oomph Namespace Reference

////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// More...

Namespaces

namespace  MeshExtrusionHelpers
 

Classes

class  AlgebraicChannelWithLeafletMesh
 //////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// More...
 
class  AlgebraicCollapsibleChannelMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  AlgebraicCylinderWithFlagMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  AlgebraicFishMesh
 //////////////////////////////////////////////////////////////////// More...
 
class  AlgebraicFSIDrivenCavityMesh
 / Alebraic node update version of FSIDrivenCavityMesh More...
 
class  AlgebraicRefineableFishMesh
 //////////////////////////////////////////////////////////////////// More...
 
class  AlgebraicRefineableQuarterCircleSectorMesh
 Algebraic version of RefineableQuarterCircleSectorMesh. More...
 
class  AlgebraicRefineableQuarterTubeMesh
 AlgebraicMesh version of RefineableQuarterTubeMesh. More...
 
class  AnnularDomain
 Annular domain. More...
 
class  BackwardStepQuadMesh
 Backward step mesh. More...
 
class  BrethertonSpineMesh
 Mesh for 2D Bretherton problem – based on single layer mesh. Templated by spine-ified Navier-Stokes element type (e.g. SpineElement<QCrouzeixRaviartElement<2> > and the corresponding interface element (e.g. SpineLineFluidInterfaceElement<SpineElement<QCrouzeixRaviartElement<2> > > More...
 
class  BrickFromTetMesh
 Brick mesh built by brickifying an existing tet mesh – each tet gets split into four bricks. Can only be built with quadratic (27 node) elements. More...
 
class  ChannelSpineMesh
 Spine mesh class derived from standard 2D mesh. The mesh contains a StraightLine GeomObject which defines the height of the left and right regions (0,2) and another GeomObject is passed to the constructor to define the height in the central region. More...
 
class  ChannelWithLeafletDomain
 Rectangular domain with a leaflet blocking the lower half. More...
 
class  ChannelWithLeafletMesh
 Channel with leaflet mesh. More...
 
class  CircularCylindricalShellMesh
 A 2D solid mesh for (topologically) circular cylindrical shells. The shell is represented by two Lagrangian coordinates that correspond to z and theta in cylindrical polars. The required mesh is therefore a 2D mesh and is therefore inherited from the generic RectangularQuadMesh. More...
 
struct  classcomp
 
class  CollapsibleChannelDomain
 Collapsible channel domain. More...
 
class  CollapsibleChannelMesh
 Basic collapsible channel mesh. The mesh is derived from the SimpleRectangularQuadMesh so it's node and element numbering scheme is the same as in that mesh. Only the boundaries are numbered differently to allow the easy identification of the "collapsible" segment. Boundary coordinates are set up for all nodes located on boundary 3 (the collapsible segment). The curvilinear ("collapsible") segment is defined by a GeomObject. More...
 
class  CylinderWithFlagDomain
 Domain for cylinder with flag as in Turek benchmark. More...
 
class  CylinderWithFlagMesh
 Domain-based mesh for cylinder with flag as in Turek benchmark. More...
 
class  EighthSphereDomain
 Eighth sphere as domain. Domain is parametrised by four macro elements. More...
 
class  EighthSphereMesh
 Eight of a sphere brick mesh, based on the EightSphereDomain Non-refineable version with four brick elements. The eighth-sphere is located in the positive octant, centred at the origin. The mesh boundaries are numbered as follows: More...
 
class  ElasticQuarterPipeMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  ElasticRectangularQuadMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  ElasticRefineableQuarterPipeMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  ElasticRefineableRectangularQuadMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  ExtrudedCubeMeshFromQuadMesh
 Mesh class that takes a 2D mesh consisting of quadrilateral elements and "extrudes" it in the z-direction. More...
 
class  FishDomain
 Fish shaped domain, represented by four MacroElements. Shape is parametrised by GeomObject that represents the fish's back. More...
 
class  FishMesh
 Fish shaped mesh. The geometry is defined by the Domain object FishDomain. More...
 
class  FSIDrivenCavityMesh
 Mesh for W. Wall's FSI driven cavity problem. The mesh is derived from the SimpleRectangularQuadMesh so it's node and element numbering scheme is the same as in that mesh. Only the boundaries are numbered differently to allow the easy identification of the "collapsible" segment. Boundary coordinates are set up for all nodes located on boundary 3 (the collapsible segment). The curvilinear ("collapsible") segment is defined by a GeomObject. More...
 
class  FullCircleDomain
 Topologically circular domain, e.g. a tube cross section. The entire domain must be defined by a GeomObject with the following convention: zeta[0] is the radial coordinate and zeta[1] is the theta coordinate around the cross-sectin. The outer boundary must lie at zeta[0] = 1. More...
 
class  FullCircleMesh
 Full circle mesh class. The domain is specified by the GeomObject that identifies the entire area. Non-refineable base version! More...
 
class  GeompackQuadMesh
 Quadrilateral mesh generator; Uses input from Geompack++. See: http://members.shaw.ca/bjoe/ Currently only for four-noded quads – extension to higher-order quads should be trivial (see the corresponding classes for triangular meshes). More...
 
class  GmshParameters
 Class to collate parameters for Gmsh mesh generation. More...
 
class  GmshTetMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  GmshTetScaffoldMesh
 
class  HermiteQuadMesh
 A two dimensional Hermite bicubic element quadrilateral mesh for a topologically rectangular domain. The geometry of the problem must be prescribed using the TopologicallyRectangularDomain. Non uniform node spacing can be prescribed using a function pointer. More...
 
class  HorizontalSingleLayerSpineMesh
 Horizontal Single-layer spine mesh class derived from standard 2D mesh. The mesh contains a layer of spinified fluid elements (of type ELEMENT; e.g SpineElement<QCrouzeixRaviartElement<2>) and the information required to update their position. Additional equations must be specified in order to determine how the spines move. More...
 
class  MacroElementNodeUpdateChannelWithLeafletMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  MacroElementNodeUpdateCollapsibleChannelMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  MacroElementNodeUpdateRefineableChannelWithLeafletMesh
 ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// More...
 
class  MacroElementNodeUpdateRefineableCollapsibleChannelMesh
 ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// More...
 
class  MacroElementNodeUpdateRefineableFishMesh
 Refineable fish shaped mesh with MacroElement-based node update. The fish's back is represented by a specified geometric object. Some or all of the geometric Data in that geometric object may contain unknowns in the global Problem. The dependency on these unknowns is taken into account when setting up the Jacobian matrix of the elements. For this purpose, the element (whose type is specified by the template parameter) must inherit from MacroElementNodeUpdateElementBase. More...
 
class  MacroElementNodeUpdateRefineableQuarterCircleSectorMesh
 MacroElementNodeUpdate version of RefineableQuarterCircleSectorMesh. More...
 
class  MacroElementNodeUpdateRefineableQuarterTubeMesh
 MacroElementNodeUpdate version of RefineableQuarterTubeMesh. More...
 
class  OneDLagrangianMesh
 1D mesh parametrised in terms of a 1D Lagrangian coordinate. The Eulerian positions of the nodes are determined by the GeomObject. More...
 
class  OneDMesh
 1D mesh consisting of N one-dimensional elements from the QElement family. More...
 
class  PseudoElasticChannelWithLeafletMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  QuadFromTriangleMesh
 Quad mesh built on top of triangle scaffold mesh coming from the triangle mesh generator Triangle. http://www.cs.cmu.edu/~quake/triangle.html. More...
 
class  QuarterCircleSectorDomain
 Circular sector as domain. Domain is bounded by curved boundary which is represented by a GeomObject. Domain is parametrised by three macro elements. More...
 
class  QuarterCircleSectorMesh
 2D quarter ring mesh class. The domain is specified by the GeomObject that identifies boundary 1. More...
 
class  QuarterPipeDomain
 Domain representing a quarter pipe. More...
 
class  QuarterPipeMesh
 Non refineable quarter pipe mesh class Deform a simple cubic mesh into a quarter pipe r: radial direction theta: azimuthal direction z: axis direction. More...
 
class  QuarterTubeDomain
 Quarter tube as domain. Domain is bounded by curved boundary which is represented by a GeomObject. Domain is parametrised by three macro elements in each of the nlayer slices. More...
 
class  QuarterTubeMesh
 3D quarter tube mesh class. The domain is specified by the GeomObject that identifies boundary 3. Non-refineable base version! More...
 
class  RectangleWithHoleAndAnnularRegionDomain
 Rectangular domain with circular whole DRAIG: This looks like a redefinition of the RectangleWithHoleAndAnnularRegionDomain in src/meshes but it creates 8 macro-elements instead of 4 macro-elements and creates an annular region around the cylinder. It's probably a good idea to rename this class to avoid ambiguity and a name clash... More...
 
class  RectangleWithHoleAndAnnularRegionMesh
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  RectangleWithHoleDomain
 Rectangular domain with circular whole. More...
 
class  RectangleWithHoleMesh
 Domain-based mesh for rectangular mesh with circular hole. More...
 
class  RectangularQuadMesh
 RectangularQuadMesh is a two-dimensional mesh of Quad elements with Nx elements in the "x" (horizonal) direction and Ny elements in the "y" (vertical) direction. Two Constructors are provided. The basic constructor assumes that the lower-left-hand corner of the mesh is (0,0) and takes only the arguments, Nx, Ny, Xmax and Ymax. The more complex constructor takes the additional arguments Xmin and Ymin. More...
 
class  RefineableAlgebraicChannelWithLeafletMesh
 //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// More...
 
class  RefineableAlgebraicCollapsibleChannelMesh
 //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// More...
 
class  RefineableAlgebraicCylinderWithFlagMesh
 //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// More...
 
class  RefineableAlgebraicFSIDrivenCavityMesh
 //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// More...
 
class  RefineableBackwardStepQuadMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableBrickFromTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  RefineableChannelWithLeafletMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  RefineableCollapsibleChannelMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  RefineableCylinderWithFlagMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  RefineableEighthSphereMesh
 Refineable version of the eight of a sphere brick mesh. The eighth-sphere is located in the positive octant, centred at the origin. The mesh boundaries are numbered as follows: More...
 
class  RefineableExtrudedCubeMeshFromQuadMesh
 ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// More...
 
class  RefineableFishMesh
 //////////////////////////////////////////////////////////////////// More...
 
class  RefineableFSIDrivenCavityMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  RefineableFullCircleMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableGmshTetMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  RefineableOneDMesh
 Refineable version of the OneDMesh. More...
 
class  RefineableQuadFromTriangleMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableQuadMeshWithMovingCylinder
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  RefineableQuarterCircleSectorMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableQuarterPipeMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  RefineableQuarterTubeMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableRectangleWithHoleAndAnnularRegionMesh
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  RefineableRectangleWithHoleMesh
 /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// More...
 
class  RefineableRectangularQuadMesh
 Refineable version of the RectangularQuadMesh: A two-dimensional mesh of Quad elements with Nx elements in the "x" (horizonal) direction and Ny elements in the "y" (vertical) direction. Two Constructors are provided. The basic constructor assumes that the lower-left-hand corner of the mesh is (0,0) and takes only the arguments, Nx, Ny, Xmax and Ymax. The more complex constructor takes the additional arguments Xmin and Ymin. More...
 
class  RefineableSimpleCubicMesh
 ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// More...
 
class  RefineableSolidBrickFromTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  RefineableSolidQuadFromTriangleMesh
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  RefineableSolidTetgenMesh
 ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// More...
 
class  RefineableSolidThinLayerBrickOnTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  RefineableSolidTriangleMesh
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  RefineableTetgenMesh
 
class  RefineableThinLayerBrickOnTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  RefineableTriangleMesh
 /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// More...
 
class  RefineableTubeMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  RefineableTwoDAnnularMesh
 /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// More...
 
class  SimpleCubicMesh
 Simple cubic 3D Brick mesh class. More...
 
class  SimpleCubicTetMesh
 MySimple 3D tet mesh for TElements. More...
 
class  SimpleRectangularQuadMesh
 Simple rectangular 2D Quad mesh class. Nx : number of elements in the x direction. More...
 
class  SimpleRectangularTriMesh
 Simple 2D triangular mesh for TElements. More...
 
class  SingleLayerCubicSpineMesh
 Spine mesh class derived from standard cubic 3D mesh. The mesh contains a layer of spinified fluid elements (of type ELEMENT; e.g SpineElement<QCrouzeixRaviartElement<3>) for 3D problems, in which the interface's vertical position can vary. More...
 
class  SingleLayerSpineMesh
 Single-layer spine mesh class derived from standard 2D mesh. The mesh contains a layer of spinified fluid elements (of type ELEMENT; e.g SpineElement<QCrouzeixRaviartElement<2>). It constructs the spines and contains the information on how to update the nodal positions within the mesh as a function of the spine lengths. Equations that determine the spine heights (even if they are pinned) must be specified externally or else there will be problems. More...
 
class  SolidBrickFromTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  SolidQuadFromTriangleMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  SolidTetgenMesh
 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////// More...
 
class  SolidThinLayerBrickOnTetMesh
 //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// More...
 
class  SolidTriangleMesh
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  SolidXdaTetMesh
 ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// More...
 
class  TetEdge
 ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// More...
 
class  TetgenMesh
 Unstructured tet mesh based on output from Tetgen: http://wias-berlin.de/software/tetgen/. More...
 
class  ThinLayerBrickOnTetMesh
 Brick mesh layer built on top of a given tet mesh. Typically used in FSI problems where the tet mesh is the fluid mesh and this mesh acts as the solid mesh that surrounds the FSI interface. More...
 
class  TopologicallyRectangularDomain
 Topologically Rectangular Domain - a domain dexcribing a topologically rectangular problem - primarily contains functions to access the position of the global boundary relative to the macro element boundary, as well as first and second derivates of the global boundary wrt the macro element boundary NOTE : suitable for HermiteElementQuadMesh. More...
 
class  TriangleMesh
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  TriangleMeshParameters
 ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// More...
 
class  TubeDomain
 Tube as a domain. The entire domain must be defined by a GeomObject with the following convention: zeta[0] is the coordinate along the centreline, zeta[1] is the theta coordinate around the tube wall and zeta[2] is the radial coordinate. The outer boundary must lie at zeta[2] = 1. More...
 
class  TubeMesh
 3D tube mesh class. The domain is specified by the GeomObject that identifies the entire volume. Non-refineable base version! More...
 
class  TwoDAnnularMesh
 2D annular mesh with a unit circle in the middle and a layer of thickness h surrounding it. More...
 
class  TwoLayerSpineMesh
 Two-layer spine mesh class derived from standard 2D mesh. The mesh contains two layers of spinified fluid elements (of type ELEMENT; e.g SpineElement<QCrouzeixRaviartElement<2>). More...
 
class  XdaTetMesh
 Tet mesh made of quadratic (ten node) tets built from xda input file. More...
 

Functions

void triangulate (char *triswitches, struct oomph::TriangulateIO *in, struct oomph::TriangulateIO *out, struct oomph::TriangulateIO *vorout)
 

Variables

struct oomph::classcomp Bottom_left_sorter
 

Detailed Description

////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////

Function Documentation

◆ triangulate()

void oomph::triangulate ( char triswitches,
struct oomph::TriangulateIO in,
struct oomph::TriangulateIO out,
struct oomph::TriangulateIO vorout 
)

Variable Documentation

◆ Bottom_left_sorter

struct oomph::classcomp oomph::Bottom_left_sorter