refineable_line_mesh.h
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26#ifndef LMESH2OOMPH_D_HEADER
27#define LMESH2OOMPH_D_HEADER
28
29#include "line_mesh.h"
30#include "refineable_mesh.h"
32// Include to fill in additional_setup_shared_node_scheme() function
34
35namespace oomph
36{
37 //===========================================================================
38 /// Intermediate mesh class that implements the mesh adaptation functions
39 /// specified in the RefineableMesh class for meshes that contain the
40 /// refineable variant of QElement s [The class ELEMENT provided as the
41 /// template parameter must be of type RefineableQElement<1>].
42 ///
43 /// Mesh adaptation/refinement is implemented by BinaryTree procedures
44 /// and any concrete implementation of this class needs to provide a
45 /// BinaryTreeForest representation of the initial (coarse) mesh.
46 //===========================================================================
47 template<class ELEMENT>
48 class RefineableLineMesh : public virtual TreeBasedRefineableMesh<ELEMENT>,
49 public virtual LineMeshBase
50 {
51 public:
52 /// Constructor: Set up static binary tree data
54 {
55 // BinaryTree static data needs to be setup before binary tree-based
56 // mesh refinement works
58 }
59
60 /// Broken copy constructor
62
63 /// Broken assignment operator
64 void operator=(const RefineableLineMesh&) = delete;
65
66 /// Destructor:
68
69 /// Set up the tree forest associated with the Mesh.
70 /// Forwards call to setup_binary_tree_forest().
71 virtual void setup_tree_forest()
72 {
74 }
75
76 /// Set up BinaryTreeForest. Wipes any existing tree structure and
77 /// regards the currently active elements as the root trees in the forest.
79 {
80 // This wipes all elements/binary trees in the tree representation
81 // but leaves the leaf elements alone
82 if (this->Forest_pt != 0) delete this->Forest_pt;
83
84 // Each finite element in the coarse base mesh gets associated with
85 // (the root of) a BinaryTree. Store BinaryTreeRoots in vector:
87
88 // Determine number of elements in mesh
89 const unsigned n_element = this->nelement();
90
91 // Loop over all elements, build corresponding BinaryTree and store
92 // BinaryTreeRoots in vector:
93 for (unsigned e = 0; e < n_element; e++)
94 {
95 // Get pointer to full element type
96 ELEMENT* el_pt = dynamic_cast<ELEMENT*>(this->element_pt(e));
97
98 // Build associated binary tree(root) -- pass pointer to corresponding
99 // finite element and add the pointer to vector of binary tree (roots):
100 trees_pt.push_back(new BinaryTreeRoot(el_pt));
101 }
102
103 // Plant BinaryTreeRoots in BinaryTreeForest
105 }
106 };
107
108} // namespace oomph
109
110#endif
e
Definition cfortran.h:571
A BinaryTreeForest consists of a collection of BinaryTreeRoots. Each member tree can have neighbours ...
BinaryTreeRoot is a BinaryTree that forms the root of a (recursive) binary tree. The "root node" is s...
static void setup_static_data()
Set up the static data, reflection schemes, etc.
Base class for line meshes (meshes made of 1D line elements)
Definition line_mesh.h:54
const Vector< GeneralisedElement * > & element_pt() const
Return reference to the Vector of elements.
Definition mesh.h:460
unsigned long nelement() const
Return number of elements in the mesh.
Definition mesh.h:590
Intermediate mesh class that implements the mesh adaptation functions specified in the RefineableMesh...
virtual void setup_tree_forest()
Set up the tree forest associated with the Mesh. Forwards call to setup_binary_tree_forest().
RefineableLineMesh(const RefineableLineMesh &dummy)=delete
Broken copy constructor.
virtual ~RefineableLineMesh()
Destructor:
RefineableLineMesh()
Constructor: Set up static binary tree data.
void operator=(const RefineableLineMesh &)=delete
Broken assignment operator.
void setup_binary_tree_forest()
Set up BinaryTreeForest. Wipes any existing tree structure and regards the currently active elements ...
//////////////////////////////////////////////////////////////////////
TreeForest * Forest_pt
Forest representation of the mesh.
///////////////////////////////////////////////////////////////// ///////////////////////////////////...
//////////////////////////////////////////////////////////////////// ////////////////////////////////...